KOZENG YANG

3D Animator / Game Designer
Oroville, US.

About

Aspiring 3D Animator with hands-on experience in game development, proficient in creating dynamic, game-ready animations by integrating technical knowledge with creative storytelling. Passionate about leveraging motion capture, animation, and design skills to produce high-quality character performances and contribute to innovative video game and animation projects.

Education

Chico State
Chico, CA, United States of America

Bachelor of Science

Computer Animation and Game Design

Skills

Animation & Game Development Software

Maya, Unity, Unreal Engine, Motion Builder, Photoshop, Adobe Substance Painter, Motive, XSens Suit.

Technical Skills

Motion Capture, Rigging, Weight Painting, 3D Modeling, Animation Timing, Keyframe Animation, Mocap Data Editing, Character Performance Direction, Coding.

Soft Skills

Communication, Leadership, Openness, Adaptability, Teamwork, Time Management, Problem-Solving, Creative Storytelling.

Projects

Gummie Gang

Summary

Collaborated on a game development project focused on character rigging and animation preparation.

Flour Bag Dance

Summary

Created a stylized animation sequence, focusing on fluid motion and synchronization with audio.

Previz Bobcatstudios

Summary

Participated in a pre-visualization project, contributing to motion capture performance and data processing.