Gummie Gang
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Summary
Collaborated on a game development project focused on character rigging and animation preparation.
Aspiring 3D Animator with hands-on experience in game development, proficient in creating dynamic, game-ready animations by integrating technical knowledge with creative storytelling. Passionate about leveraging motion capture, animation, and design skills to produce high-quality character performances and contribute to innovative video game and animation projects.
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Bachelor of Science
Computer Animation and Game Design
Maya, Unity, Unreal Engine, Motion Builder, Photoshop, Adobe Substance Painter, Motive, XSens Suit.
Motion Capture, Rigging, Weight Painting, 3D Modeling, Animation Timing, Keyframe Animation, Mocap Data Editing, Character Performance Direction, Coding.
Communication, Leadership, Openness, Adaptability, Teamwork, Time Management, Problem-Solving, Creative Storytelling.
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Summary
Collaborated on a game development project focused on character rigging and animation preparation.
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Summary
Created a stylized animation sequence, focusing on fluid motion and synchronization with audio.
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Summary
Participated in a pre-visualization project, contributing to motion capture performance and data processing.