Local Landmark 3D Modeling Project
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Summary
Developed detailed 3D models of local landmarks for a classmate's academic thesis, contributing to a project focused on local culture.
Highly accomplished 3D/2D Graphics expert specializing in low/mid-poly and stylized mobile game development with Unity3D. Proven leader and team manager, adept at establishing art pipelines and driving projects from concept to implementation across diverse game genres. Leveraging AI experience, I am seeking impactful 3D mobile game projects where I can contribute to innovative visual experiences and strategic team success.
Speaker
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Summary
Led engaging online lessons for small groups, guiding students through casual mobile game graphics and development principles.
Highlights
Delivered comprehensive online lessons to small groups, instructing on casual mobile game graphics and design principles.
Provided detailed feedback and constructive critiques on homework assignments, fostering student skill development and understanding.
Mentored students in mobile game development, imparting essential skills in client analysis, collaborative teamwork, and strategic career planning.
3D Art Lead
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Summary
Spearheaded 3D art development for mobile projects, overseeing concept design, asset pipelines, and team management across diverse game genres.
Highlights
Designed and refined comprehensive game concepts from initial project pitches, ensuring alignment with artistic vision and market trends.
Developed and optimized efficient asset production pipelines, enhancing workflow and delivery for art teams.
Created and integrated unique low/mid-poly 3D assets for mobile games using Maya/Blender, optimizing performance within Unity3D.
Engineered dynamic visual effects (VFX) within Unity, utilizing custom materials to enhance gameplay immersion and aesthetic quality.
Collaborated effectively with 7+ major game publishers, including Voodoo, Kwalee, and Homa Games, to align art direction with market demands and publishing strategies.
Managed and mentored small art teams of 2-4 professionals, fostering skill development and ensuring timely project delivery.
Administrator, Game Master
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Summary
Administered and hosted immersive quest room experiences, contributing to game scenario development and operational efficiency.
Highlights
Administered and hosted over 100 interactive game sessions, engaging groups of 1-6 players for 60-90 minutes per session.
Contributed to the creative development and rigorous testing of new game scenarios, enhancing player experience and variety.
Managed daily accounting tasks and maintained website administration, ensuring smooth operational flow and accurate record-keeping.
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Master's Degree
Mechatronics, Robotics, and Automation Engineering
Blender, Maya, Unity3D.
Adobe Photoshop, Adobe Illustrator, Affinity.
3D Mobile Games, 2D Graphics, Low-Poly Graphics, Mid-Poly Graphics, Stylized Graphics, Casual Game Graphics, Hyper-casual Games, Mid-core Games, Strategy Games, Shooter Games, Game Concept Design, Asset Production Pipelines, UI/UX Design, VFX Development, Custom Materials, Humanoid Animation, Generic Animation, Original Game Ideas, Visual Art Solutions.
Team Leadership, Project Management, Client Analysis, Team Collaboration, Career Strategy, Rapid Prototyping, Iterative Development, Market Analysis, User Metrics Analysis.
AI Experienced User.
Professional Musician, Singer, Band Member (Anti Communist Gay Club), Game Soundtrack Contribution (S.T.A.L.K.E.R. 2).
Profiling, User Behavior Analysis.
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Summary
Developed detailed 3D models of local landmarks for a classmate's academic thesis, contributing to a project focused on local culture.