Simon Asp

Senior UX Designer
Sweden, SE.

About

Highly experienced Senior UX Designer with a proven track record of leading digital product lifecycles from ideation to launch across B2C and B2B platforms in diverse sectors, including fintech, hospitality, government, and sustainability. Adept at leveraging data-driven insights and advanced methodologies like AI/ML to enhance user experience, drive key metrics, and ensure accessibility (WCAG 2.1/2.2 AA). Recognized for fostering collaborative and inclusive environments, Simon consistently delivers high-impact design solutions that improve user retention, operational efficiency, and product adoption, making him a vital asset to any development project.

Work

Sverige Television (SVT)
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UX Designer - Growth Design

Stockholm, Stockholm, Sweden

Summary

Led multiple UX design projects at Sweden's public service broadcaster, focusing on login experience, data consent, and growth marketing experiments to enhance user retention across diverse digital services.

Highlights

Directed comprehensive UX design projects for login experience, data consent, and growth marketing, utilizing data to measure and increase user retention.

Spearheaded the creation of a coherent login experience across all SVT applications on various devices, including TV, web, and mobile, significantly enhancing user consistency.

Applied design thinking and growth marketing strategies to develop new features, improving digital service engagement in a competitive streaming market.

Utilized A/B testing, Tableau, and Figma to inform design decisions and validate user retention goals.

Strawberry (formerly Nordic Choice Hotels)
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UX/UI Designer - Design System

Oslo, Oslo, Norway

Summary

Transformed an outdated booking engine for luxury resort hotels by establishing design processes, improving user experience and accessibility, and building a comprehensive design system.

Highlights

Established robust design processes, including design reviews and regular syncs, to align product owners and developers on design principles.

Utilized UX principles and heuristics to identify and resolve critical flaws in the existing booking flow, significantly improving user experience and WCAG accessibility.

Designed and implemented a Minimum Viable Product (MVP) for a new booking-related service, enhancing feature delivery and user satisfaction.

Developed a comprehensive design system to ensure consistency and facilitate a seamless handover for the incoming UX designer.

Åreguiderna
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Content Creator

Åre, Jämtland, Sweden

Summary

Led content creation for Åreguiderna's Instagram, developing a content management system and producing highly engaging video assets that generated an average of 30,000 plays.

Highlights

Drove content creation for the company's Instagram, becoming the primary contact for new mountain content, primarily video.

Introduced a content management system, streamlining content production and distribution processes for social channels.

Produced compelling video and photo assets, shared by affiliated partners including Salomon, Mini, and Lynx Snowmobiles, expanding brand reach.

Achieved an average of 30,000 plays per top video, significantly increasing audience engagement and brand visibility.

Arbetsförmedlingen
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UX Engineer, UX/UI Engineer, Scrum Master - Analytics Portal

Stockholm, Stockholm, Sweden

Summary

Led the UX process and served as Scrum Master for a new public statistical tool, ensuring accessibility compliance and successful product launch within two months.

Highlights

Launched the first testable MVP of a new public statistical tool within 2 months, accelerating product development and user feedback cycles.

Introduced User Story Mapping and an iterative release process with user tests, enabling early changes and driving product strategy.

Ensured the product met WCAG 2.1 AA accessibility requirements, resulting in high user satisfaction and preference over previous alternatives.

Managed the UX process from workshops and wireframing to UI design, integrating product strategy and visual adaptations in Angular.

Bower
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Product Owner, Lead Designer, Project Lead - A/B Test Framework

Summary

Designed and led the implementation of an in-house A/B testing framework, enabling data-driven product development and scalable user segmentation for a recycling app with over 400,000 users.

Highlights

Designed and led the implementation of a scalable in-house A/B testing framework, enhancing data-driven product development for a user base of over 400,000.

Introduced a user ID-based segmentation framework, enabling targeted feature testing and compatibility with Mixpanel for advanced analytics.

Created and managed three parallel user campaigns with varied rewards, providing critical insights into user engagement and retention drivers.

Developed experiments for the sales team, delivering actionable insights for new product proposals and customer communication.

Bower
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UX/UI Designer, Product Owner, UX Designer - User App Challenges

Summary

Designed and implemented a gamified challenge system for a recycling app with over 400,000 users, significantly increasing user retention and engagement.

Highlights

Designed and rolled out a gamification concept that increased the second-week user retention rate by 6 percentage points (from 26% to 32%).

Developed the go-to campaign tool for Bower, used for A/B testing behavioral goals and sales team communication with brands.

Led the design of new functionality for brands like Varta and Zespri, managing challenges and A/B tests, and providing analytics-driven follow-ups.

Conducted extensive user research and testing to validate and iterate on the gamification concept, ensuring user stickiness and reward effectiveness.

Bower
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Project Lead, UX Designer - Machine Learning for Crowdsourcing

Summary

Led the design and implementation of an AI-powered solution for crowdsourced data review, achieving significant efficiency gains and winning an AI competition.

Highlights

Implemented an AI solution that saved 70% of the time spent reviewing recycling location images, streamlining manual review processes.

Improved user-submitted photo quality by 35% through enhanced user experience flows, increasing data reliability.

Led the design work and built prototypes with an AI model from Peltarion, overseeing user testing and final UI design.

Won an AI competition held by Peltarion, gaining recognition from Microsoft for the sustainable application of AI.

Bower
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UX Designer, Product Owner - Crowdsourcing Product Information

Summary

Developed a gamified UX flow for crowdsourcing product information, achieving a 42% user adoption rate and increasing user-generated content for a recycling app.

Highlights

Designed a gamified UX flow for package submission, achieving a 42% user adoption rate for the new functionality.

Integrated the feature into the app's achievement system, motivating users to contribute data and feel a sense of accomplishment.

Analyzed potential improvements and iterated on the feature, increasing the volume of user-generated packages.

Enabled the sales team to leverage the feature in conversations with brands, aiding in partner acquisition and engagement.

Tink AB
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Frontend Developer, UX Engineer - Role Based Control Panel

Stockholm, Stockholm, Sweden

Summary

Delivered a stable front-end solution for Tink Console's role-based control panel, integrating complex APIs and enhancing user experience for a pay-per-use platform.

Highlights

Developed and delivered a stable front-end solution for the Tink Console product, enabling the creation of organizations and roles for security.

Integrated complex internal and external APIs, including 2FA, SSO, and OAuth2, into the console, ensuring robust security and functionality.

Led the implementation and testing of UX patterns, including error message experiences and user flows, significantly improving usability.

Contributed to the maintenance of a component library in Storybook and developed components using Google Material Design, ensuring consistency and efficiency.

Education

Umeå University
Umeå, Västerbotten, Sweden

M.Sc.

Interaction Design and Technologies

Skills

UX/UI Design & Research

UX Design, UI Design, Design Systems, Data-Driven Design, User Testing, User Research, Heuristic Analysis, Usability, User Journey Mapping, Prototyping, Wireframes, Figma, Framer, Sketch, Abstract, Product Design.

Product Management & Strategy

Product Owner, Project Lead, Product Management, Product Strategy, Product Development, User Story Mapping, Roadmap, Agile, Scrum, OKR, Campaign Management, Technical Sales Contact, Stakeholder Management.

Accessibility & Compliance

Accessibility, WCAG 2.1, WCAG 2.2, European Accessibility Act (EAA), GDPR.

Data & Analytics

Data Analysis, Data-Driven Product Development, A/B Tests, Mixpanel, Google Analytics, Data Studio, Looker Studio, Piwik Pro, QlikSense, QlikView.

Frontend Development

React, Angular, JavaScript, TypeScript, HTML/CSS, Redux, Git, npm, Yarn, API, OAuth 2.0, 2FA, Storybook.js, Google Material Design, React Native.

Marketing & Growth

Growth Marketing, Marketing Automation, Braze, Growth Campaigns, Campaign Experimentation, Hubspot, Intercom, Branding, Gamification.

Tools & Platforms

Contentful, Notion, Zendesk, JIRA, Peltarion (AI Platform), Tableau.

AI/Machine Learning

AI, Machine Learning, Modeling, Crowdsourcing.

Content Creation

Content Creation, Content Management, CMS, CapCut, Instagram, Storytelling, Marketing, Film, Photography.

Projects

Content Creation for Outdoor Brands

Summary

Engaged in storytelling, film, and photography, collaborating with prominent outdoor industry brands to create compelling video content for their Instagram accounts.

Social Charity Product (Hjart.lung.quizet)

Summary

Co-created an Instagram-based quiz concept to raise donations for the Swedish Heart Lung Foundation, integrating health education with a donation model.